FW24
Season announcement film for Onitsuka Tiger,
built as a single continuous camera move through reconstructed geography.


The film travels through real terrain rebuilt and re-lit in Unreal Engine, so the landscape reads as recognisable but never quite documentary. Fluid simulation, lighting, and rendering were handled in engine alongside Blender.
Graphics, an original score, and immersive audio were composed against the camera move rather than laid over it afterwards.
Camera pass through re-lit terrain, rendered in Unreal Engine.
Real geography gives the film its credibility; re-lighting it gives the film its mood. Neither works alone.
We kept the move unbroken on purpose. A single continuous pass makes the distance feel earned rather than edited.